Showing posts with label Warhammer. Show all posts
Showing posts with label Warhammer. Show all posts

Wednesday, January 20, 2016

A Stirring in the Warp... Again...

It's been too long since I've been here. I haven't not been gaming. I've rather been playing X-Wing.

A lot.

Still poorly, but a lot.

Since the only real hobby time I've really gotten out of that particular game is painting the engines on the Millennium Falcon, and a pretty poor repaint of Poe's X-Wing, I haven't had a reason to post.

Recently, however, some things have changed in my life, and I have time to fiddle around with toy soldiers again.

Be warned, a mini rant lies ahead.



Long ago, perhaps before you were born, dear reader, I started reading the "Redwall" series of books. I was never really a devout reader of anything, but this world called to me. There were only the first two books at the time, but both Redwall and Mossflower resonated with me in a way no book ever had. I was instantly hooked. I would go on to spend hours pouring through the 22 books in the ever expanding saga, reading about heroes like Matthias, Martin the Warrior, Bella, Mattimeo, and so many, many more.

...But no character ever stood out to me like Cluny the Scourge. The savage, sadistic, and at times outright insane pirate rat captain from Redwall. His brutality, ingenuity, and callous disregard for the lives of his enemies as well as his crew cemented him as one of my all time favorite villains.

I looked for a picture to post here that might do him justice, but none seem to exist that do him justice as described in the books. Also, please don't go watching the awful animated series. I have seen parts of it, and let's just say that it's.... Unfortunate.

A few years later, I wandered into a Games Workshop store (the one located in Fair City Mall- either the first or second store in the States) looking for Battletech miniatures and books. They had lots of miniatures, but no battlemechs. Obviously, this store sucked. After I chatted with the store staff member on duty for a second, I told him I was in a bit of a hurry and had to run (no sense in staying if they didn't have what I wanted). He asked me to hold on for just one bit, and he ran to the display of back issues of White Dwarf on the back wall. He grabbed one of the older issues, and handed it to me saying "here, take this with you and read up a bit on us". I said I would, and headed home.

Later that night I pulled out the magazine, and started leafing through it. There were a fair few sci-fi minis, but meh. They couldn't stand up to the coolness of a battlemech, and the universe just didn'the look nearly as well fleshed out. There were some other articles, none of which stick with me to this day. Finally, as I neared the end of the magazine, I came upon the battle report.

I stopped turning pages right there.

There, laid out before me, was an army of rats. Just like in Redwall! This was the greatest thing ever.

The story goes on from there, but basically I started playing Warhammer Fantasy Battle a bit later, and always loved my skittering, chittering, Skaven. I have some of the very first miniatures sitting in the figure cases and display case right behind me as I type this. I have three of the pins GW was giving out during the End Times when I snatched up the remaining few minis I needed for my collection right before...

Before they destroyed the game I loved. Don'the get me wrong, 8th edition was no masterpiece of game design by any stretch. I think that is what led to its downfall. If you have a game that is that broken, and requires literally hundreds of very expensive miniatures to play, it will just fall flat. That is what that edition of the game did.

Then, Age of Sigmar leaked. The horrible rumors were true. A four page ruleset, no more "rank & flank", and worst of all, no points values. The rules actually called for players to just grab whatever they had lying around toss them down across the table from each other, and go at it. No semblance of balance whatsoever.

I was out. Done with it. No more GW for me. It had been nearly a year since my last game of 40k, and there was Kings of War to fill the void. I could even use my Skaven with one of their platesting lists.

Cut to last month. I was strolling through the forums over at Dakka Dakka, and I came across a link to the PPC project. Lots of the people on the thread were commenting about the system making the game rather balanced. Plus, since the system was being worked on by a worldwide internet community rather that a few guys in England, issues could be addressed and balanced as needed.

...And so, with a sigh, I said "why the hell not?" And went about considering my choices to try the new system out with. It turned out to be a pretty easy choice. The only army I had with no recent rulebook had by far the most broken book in the ruleset I did have that I could use them in. My Daemons.

Into the dip they went. I was going to have to make them uniform across the whole army, so every last bit of paint would have to come off.

More astute viewers of the image above may note that what is in that container is not Simple Green.

It's actually a product you in the States can find over at Dollar Tree called "LA's Totally Awesome!". It runs $1 per bottle, and it took 2 bottles to fill the container pictured. There are two advantages to it over Simple Green. First, it's cheap. Much more so than the alternative. Second, it's faster. This stuff devours most paint in two days. Be warned, wash your hands super well after using this stuff. I missed some under my wedding band, and the results are not too pretty. Once soaked and scrubbed with a toothbrush, most of your minis will look out of the blister new. It seems to have problems getting paint off of plastic though, so stick with Simple Green for that.

One thing to keep in mind- Totally Awesome eats superglue as well, so a lot of your joins will fail. Check all of them before repainting any mini. A lot of my daemonette arms are loose, but because I pinned them in place, you wouldn't know without checking them.

...Well, more than likely you wouldn'the know until it's too late.

As you can see, my Daemons are off their old square bases, and ready to be put onto a new round one. Those are in the mail, and should arrive by tomorrow. Just in time for the blizzard (that may or may not happen, shucks it could be rain). At least if something does indeed happen snow-wise, and I'm stranded indoors, I have something to do while my wife watches Fushigi Yugi. Yes, I bought both seasons for her for Christmas, but I have no interest in watching a single episode.

With any luck, I'll be getting a new toy to play with while refurbishing this army as well, but only time will tell.

Thursday, April 2, 2015

A Long Time Ago, On a Blog Far, Far Away...

Well, it has been quite a while since I was here, months in fact. It's not that I haven't been gaming, quite the opposite in fact. It's just that I really haven't had anything to report.

I have been playing a lot of X-Wing. No painting involved there, and since I'm not really good at the game I don't have any tips, tactics, or lists.

That was until I heard the rumors...

Warhammer was going the way of the dodo! Well, at least Warhammer as we know it. Flurries of rumors about round bases, limited release regiment, reality bubbles bumping into each other...

I was horrified. Quickly I scrambled to the eBays and snatched up any classic Skaven I could get my claws on. Every regiment I don't currently own. Now my army is nearly complete- I'm just missing a couple of the less useful weapon teams. I'm hoping to fix that as soon as possible (in metal of course since GW's resin is terrible). I have been painting these fellas in the last couple of days, but my new (awesome) job keeps me pretty busy. Hopefully I'll have some pictures to post soon.

Oh, also- I got my tracking email for the first wave of Super Dungeon Explore yesterday. Those little fellas just beg for paint. First of course I need to finish Caverns of Roxor and Von Drakk Manor.

A hobbyist's work is never done it would seem.

Thursday, February 6, 2014

Doom, Doom, Doomwheel

Since my army list now calls for two of these suckers (rather than a pair of Abominations) as well as two Warp Lightning Cannons (suck on that multi-wound models) I had to run out and get a "modern" Doomwheel to run alongside my "classic" one. Since no two Skaven war machines should look exactly alike, this works just fine for me. Off to the right is my newest addition to my Skaven horde. Thinking I had a practice game coming up at my FNSLGS Wednesday I frantically assembled it at work, fully aware that once again, much to my chagrin, I may have to field an unpainted miniature. Turns out, that due to circumstances beyond my scheduled opponent's control, the game would be cancelled. This sparked two things in me- annoyance at the situation, and a burning desire not to run an unpainted mini in WHFB. Thusly I sat down at my painting table with purpose- invigorated by my fury at having to miss one of the very few warm-ups I would be afforded by the time crunch.

I primed. I basecoated with a purpose. I even made a new batch of "not quite the same color as Army Painter but still pretty good looking" Finish Floor Wax dip. To the left is the final product.

You may note that off to the right of the freshly assembled Doomwheel and behind the painted but unbased one there are Giant Rats. For those of you long-term GW fans out there you may even note a pair of Necromundan Giant Rats. I have been desperate to fill in my "rat dart" units, and much to my relief between the ones included in the Doomwheel kit and the ancient metal treasures returned to me by Demitra I have enough minis (even a few extras) to finish out the units. I'm on a mission here. I am going to finish painting the Skaven army, as I had a few lingering minis that had not yet been completed. I'll need to get some Army Painter Camo Green to prime the stragglers, as well as some Simple Green, a new toothbrush, and finances permitting a box of the new plastic Stormvermin (and/or a Plague Furnace should the Great Horned One smile upon me) to bulk out my remaing rat collection holes. I should likely add some Night Runners and maybe a Plagueclaw Catapult to the roster, but let's be honest- compared to the other entries in the army book those options are sub-par. Then there's Poisoned Wind Globadiers and Plague Censer Bearers of which I have a few. Maybe I should fill out those units. I mean, they're already started...

To the point- I'm almost done painting what rats I already own, and I'm nearly ready for the tourney, so all it will take to complete my army now is a can of Dullcote and the $15 entry fee to play. I'll post the army soon, as soon as I can snap a picture of it fully assembled and painted. The army list will be in the same post, as the tournament is an open list format so I don't really care who sees it ahead of time. Expect some exciting things for the rats in the very near future!

Sunday, February 2, 2014

Tournament Time Again!

After a long hiatus, it is time to pull out my beloved Skaven again. My Friendly Not-So Local Game Store is having a Warhammer Fantasy tournament coming up on February 22nd. I had to juggle my work schedule around a little bit, but I managed to switch shifts with a co-worker in order to attend.

To that end I have been looking for input as to my army composition, and I have been getting... A very mixed response. On Dakka Dakka I was getting several different responses from a fair few different army lists thrown my way. Some swear I should take a massive block of Stormvermin, others claim that my Grey Seer is going to miscast and blow himself to tiny bits. Since he's not going to be dropped under any circumstances (the Dreaded Thirteenth is just too useful against enemies like Chaos Warriors that my shooting and other spells won't be able to crack), I had to sift through the feedback in order to find a suitable kit loadout. The real debate was over the the Arcane Item he would be carrying. I settled on a kit that allowed him to cast The Curse of the Horned Rat more easily.

Since this is an open-list event, I have decided to forego subtlety and simply go for the throat. The usual shenanigans- a Grey Seer, a "suicide" Warlock Engineer, a super tanked-up battle standard bearer. You know the drill. I did however tweak things a touch this time. First of all, this game is going to be smaller than I'm used to- 2,000 points. That means I had to take a scalpel to my army and remove a few things. Less Gutter Runners, no double Hell Pit Abomination (in fact none at all), and less in the way of Clanrats. I'll be running my old nemesis, the Doomwheel again. Two of them. Lots of "rat darts"- nine strong Giant Rat packs that are there to take up unit drops, redirect the enemy, and generally make a nuisance of themselves will be present as well.

I dropped ten Clanrats, demoted my Warpfire Thrower to a second Poisoned Wind Mortar- the reasoning behind this is simple- it is a more stable weapon, it can move and fire, and it doesn't need to see its target. It also ignores armor. I will be throwing away my flaming attacks, but that just means I'll have to blow those regenerating targets I face up with my various forms of Warp Lightning. Dragon Ogres will be incredibly dangerous, as I'll pretty much auto-frenzy them with all the electricty I churn out, but hopefully the fact that I have thirteen drops (fitting, no?) will allow me to see where my enemies deploy and react by plunking my Doomwheels down on the opposite end of the board. A couple of rat darts will have to soak up the lightning bolts (or Skavenslaves as each unit consists of 40) to keep the Doomwheels from nuking one another. I have a limited amount of time to experiment with these concepts- I haven't even purchased my second Doomwheel yet!

Suffice it to say, I have some work in front of me. The journey begins with a game against the Lizardmen Wednesday afternoon. It terminates with three games in a few weeks. May the Horned Rat smile upon me and my troops.

Thursday, August 29, 2013

Today's Update: The Sguig-a-thon Nears its End


Well, actually I'm a little over half way through the squig herd. The squigs above have been matte varnished, and I've also added gloss varnish to the tongues, gums, and any other "slimy" parts. There will be a Squig Hopper mixed in as part of the herd, but since there's a goblin riding it, and I'm presently painting the goblins, that mini will not be shown until I've finished the herd and I show it off entirely.



There has been another development. My GW order arrived the other day, and so I've divided the Mangler Squig mini (they can sort of bee seen in the top left corner) and placed it on two bases. After doing that I added some extra mayhem in the form on additional Squig Hoppers to the minis.

I also have put together the movement trays for my regiments.

Everything, Night Goblins, Mangler Squigs, Trolls, and movement trays have been sanded and most of that stuff has been primed. I drybrushed the sides of the movement trays, but they're kind of boring, so you'll only see them in action with my regiments on them.

Now I just need to resist the temptation to paint the Manglers or the two Trolls instead of putting a dent in the Night Goblin horde. It's a lot of minis to paint, so I'm going to break the regiment up into batches so that I don't go mad painting them and abandon the army altogether again.

For now, however, it's time to get prepped for work.

Hopefully I'll have the army ready to be displayed before I get married in October. Here's hoping, eh?

Tuesday, August 27, 2013

School Daze- Tiny Warhammer Fantasy Games

So I've been on a bit of a Warhammer Fantasy kick recently. Demitra has been, admittedly unintentionally, stoking the heck out of that fire. Then I saw this. The battle report got me thinking, "I like smallish battles, I wonder if the old GW school league rules are out there. Turns out they are, and they've been updated for this year. This filled me with glee! Small point games, quick and easy to play, and perfect for a quick dip into the WHFB universe. Also not too hard for those new to the game to grasp. There are limitations on lists that (should) help to keep games from becoming (too) unbalanced. At only 800 points you have 200 points for a Lord or a Hero (one of the two- no more, no less), 200+ points of Core, 200-400 points of Special choices, and 200 points of Rare. These smaller point totals keep crazy stuff like Steam Tanks, Hell Pit Abominations, Giants, and other insane gribblies out of the picture. Unfortunately, due to a massive undercosting it does not exclude Hydras. That's the only real oversight in the system I've seen though.
 
So, why am I so avidly singing the praises of these tiny little games? That answer has a couple of layers.
 
These games are accessible. I'm trying to get a couple of people into the game, one of whom has almost never played a tabletop game in their life. Both of which have never played WHFB, only heard me sing the game's praises. At this point level it's easier to digest what's going on on the board. The games can be played on a 4'x4' area, making it so that there isn't as much room to have to take in. You have fewer units, which means less special rules to clog up the game. You don't have the crazy big stuff (high end wizards, rampaging monsters) to contend with, just (for the vast majority) pretty basic stuff. Less to have to try to remember just plain lowers the frustration level.
 
These games are fast. For an experienced player these games shouldn't take more than an hour, for a newbie it'll take at most two hours (assuming no total brain lockup level of analysis paralysis). This allows for plenty of time to check rules, explain to each other, and resolve combat at a slower pace.
 
You have to pick and choose what you'll take. Why did I emphasize this? Because even for an experienced player, having these handcuffs on makes list building challenging. I tooled around with an 800 point theoretical Empire army list for over an hour in Army Builder trying to get things just so. It was even tougher with my Night Goblins.
Finally, and most importantly, it's rewarding. As you paint your stuff you can throw it straight onto the board. It's just frustrating chipping away at painting an army only to realize that you have tens (if not hundreds) of minis still yet to be painted (or even purchased)! You can keep costs (comparatively) under control. It's still expensive, but in smaller doses.
 
I've built a few sample army lists I'd like to try out someday, but until then it's just fun to tool around slapping together different armies and mentally deciding what you would do with them.
 
...For me any way.

Thursday, August 22, 2013

Squiggy Squig-Squig

Yep, I'm working on my Squig Herd. I had to tweak a couple of minis (the goblins on rocks) because they were getting in each other's way.

A little re-priming and voila! Minis ready to paint.

The squigs on the right have their skin finished, and the ones on the left do not. The difference is subtle, but it's there, trust me.


On the modeling front I've finished the Night Goblin horde unit. I'm now waiting on the shipment I ordered from GW (Mangler Squig, troll, movement trays, and sand). Normally I would balk at $8+ for a tub of sand, but the initial minis have the same stuff on them, and I don't want the current ones to look different. It's the same reason I'm using GW primer rather than my usual Rust-Oleum primer.

I'm moving forward, but I'd be lying if I said the upcoming gigantic regiment of gobbos wasn't intimidating. Regardless, I'm bracing myself for the upcoming "goblin-a-geddon".

Tuesday, August 20, 2013

The End is Nigh-Er

Another step closer to finishing my Night Goblin army, as Demitra provided me my Orcs & Goblins book as well as two boxes of Night Goblins. Soon (like tonight) I'll have a horde of little evil creatures bent on trying to achieve something on the field of battle. All I need now are the Mangler Squigs and one more troll. Demitra is going to (in theory) hook me up with a Stone Troll, and then I'll be ready.

Muahahaha!

Monday, August 19, 2013

Mas Goblins

Another picture post today, This one is of the two Night Goblin archer units I finished today.





To be honest, the front unit was almost painted and just needed two archers as well as the stars painted onto their clothes. After that a layer of Dullcote. The rear unit only had their bows done. They were a bit of a trial to finish, but now it's "treat time". I'll be painting up my squig herd next.

Back to the grind.

Thursday, August 15, 2013

More Gobliney Goodness

This one isn't a rant about army composition and tactics. This one is an actual showcase of painted miniatures.

As I said in my last post, I've been painting up Night Goblins. Some were already painted and required just the odd touch-up here and there:


 While others had languished in a partially painted limbo inside my gaming closet:




 It seemed a shame to let Skarsnik just sit there unused, unloved, and unpainted, so he was a top priority.
 

Blogger does weird stuff from time to time, and today it decided to mess around with my pictures. Any way, the above Night Goblins are my next planned target.

Not a lot of text today, I prefer to let the pictures speak for themselves.

...And it's time to head off to work

Thursday, August 8, 2013

A Break From Mystery: Night Goblins

Skarsnik & Gobbla
Yep, that's right. In addition to my Skaven I'm now putting together a Night Goblin army. I love hordes of inept little villains, and I'm a sucker for punishment when it comes to painting a billion and a half little dudes.

Dudes that all look the same.

Luckily my army list has quite a few characters in it, as well as a good number of Squigs. This helps to break up the monotony a bit, and with an army that relies on Horde formations in order to function, this is a great big deal. I thought that all Clanrats looked the same. No. All Night Goblins are the same dude over and over. I don't care if they have slight variations in pose, or the boss on their shield varies a bit between minis, I have 120 miniatures from the old "Battle for Skull Pass" box set, and the spearmen are all the same. The archers are all the same. They're all essentially the same goblin wearing the same black robe with the same armament from gobbo to gobbo.

But that's okay. I love the fluff behind the Night Goblins. I love the way they play on the table. You can be so insidious and constantly mess with your opponent. The army is pretty inept, to the point where if you can't cripple your opponent on the way in and then hammer him with all your best stuff once he make it to you, you have lost the game. There's no heroic last stand with this army. There's no valiant warrior cutting swathes of enemies down with every strike.

Another inept green evildoer.
Mostly there's lots of screaming.

...And dying...

...And let's not forget the running away.

When things go right however, and they tend to have to go more or less flawlessly, there's joyous cackling. And I mean a lot. This is an expert's army. Not only does it tend to get unruly, but you have a limited pallet of troops to draw from. If they're not ill tempered little green dudes in black robes or giant man-eating (and goblins too if they're not careful) fungoid monstrosities (and in my case dimwitted trollish pets) they're out. I probably wouldn't include the Trolls if not for one coming in the Battle for Skull Pass box, but if Games Workshop says they're fluffy for a Night Goblin army, who am I to argue? Plus the minis are really cool.

The limitations on the army make it function in a very specific manner. Stand your ground (usually), release the Fanatics, and then rush the now softened enemy with the big stuff.There are variations on this, and my army uses a particular one that has... Questionable morals at best (I'm not cheating, but the way I employ my regiments is at times perhaps a bit gamey). But hey, I'm playing goblins, and there are always plenty more where they came from, right?

The origin.
I'm not going to post my army roster here (for a change) as it is both a little in flux as well as (for now) a closely guarded secret. Gobbos are known for their tricks and traps, and they abound in this list. Tipping my hand would ruin the surprise as well as the fun.

I'm hoping I'll be able to get a game or so in before my free time goes from dwindling to non-existent (the wedding planning is a complete time vampire).

Demitra gave some rumblings about his Empire army, but it would require a large investment of time, effort, and money on his part, and he basically said for me not to hold my breath, so I'm not going to. It would be nice to have another sparring partner as my usual WHFB partner had another kid recently (ish) so he's kind of out of the picture for a bit.

Oh, by the way, the mystery project has been completed, and I have begun a rundown of it, but this was more pressing today, so it has been pushed back.

Thursday, July 26, 2012

2,500 Point Skaven- Tomorrow's Army

Reusing photos, hurrah!
Yesterday I outlined the reasoning behind the thought processes involved in my Skaven army. Today I'll break down what is actually in the army and how it will be deployed and fielded.

LORDS
Grey Seer w/ Talisman of Preservation, Ironcurse Icon- 290 pts.

HEROES
Assassin w/ Blade of Corruption, The Other Trickster's Shard- 170 pts.
Chieftain Battle Standard Bearer w/ halberd, The Armor of Destiny- 122 pts.
Warlock Engineer w/ lvl. 2 wizard, Warp-Energy Condenser- 120 pts.
Warlock Engineer w/ warplock pistol, Doomrocket- 53 pts.

CORE
60 Clanrats w/ shields, full command; Poisoned Wind Mortar Weapon Team- 355 pts.
40 Clanrats w/ shields, full command; Warpfire Thrower Weapon Team- 270 pts.
40 Skavenslaves- 80 pts.
40 Skavenslaves- 80 pts.

SPECIAL
7 Gutter Runners w/ Poisoned Attacks, slings- 126 pts.
6 Rat Ogres; 4 Packmasters- 272 pts.

RARE
Hell Pit Abomination- 235 pts.
Hell Pit Abomination- 235 pts.
Warp Lightning Cannon- 90 pts.

The plan is to deploy the Clanrat units centrally, flanked by their weapon teams and then the Skavenslaves. The Rat Ogres will deploy on one flank , and the Abominations on the other. My Warp Lightning Cannon will be dropped in a corner, and the Gutter Runners will deploy in the best possible location to assault enemy war machines.

The Grey Seer and BSB will drop in the 60-strong Clanrats, slightly off-center and toward the Rat Ogres- the plan here is to keep the Ogres in Leadership boost/re-roll territory. The Warlock Engineers will deploy in the 40 strong Clanrats. I'll try to keep the Doomrocket as close to whichever wizard generates Skitterleap as possible, planning on teleporting him onto one of my opponent's flanks. The Assassin (obviously) will start hidden in the Grey Seer/BSB's unit. He's there to pop out and off any serious threats to the army command section's health.

From there the plan is to advance into optimal spellcasting range and begin raining death down on my enemies. I'll try to avoid combat until the last few turns when I should be facing a fairly depleted army. The Skavenslaves will act as tarpist/redirectors, and the Rat Ogres/Hell Pit Abominations the sledgehammers to break up the combats remaining after I dump all the firepower I have into the Skavenslave combats.

The battle plan is fairly straightforward, reliant only on assessing my opponent's biggest strengths and dismantling them.

Now to find out what all this "Hold the Line!" stuff is about...

Wednesday, July 25, 2012

Skaven Army Construction- 2,500 Points

After my long post yesterday I wanted to show my concepts in action. I pulled out my netbook and opened Army Builder. Clicking away frantically I set about building a Skaven army worthy of my rantings.

My first concern was a solid core of Lords and Heroes. The ever present Grey Seer was the first on the scene. As stated before his utility as general, spellcaster, and attention magnet  all combine to keep the rest of your army a secondary thought (well, after the A-Boms). From there it was a matter of choosing his immediate subordinates.

First up is the ever-present Battle Standard Bearer. This one's a no-brainer, and should be the second mini you reach for in any Skaven army build.

From there it's a matter of spellcasting. You should never leave home without a backup spellcaster, and so I slapped together a competent level 2 Warlock Engineer.

I have a personal favorite dirty trick, that weather your opponent knows it's coming or not can be very useful. slap a Doomrocket on a Warlock Engineer (and a warplock pistol if you have the points) and Skitterleap him across the board onto the flank of the opposing battle line. The effects of this tactic are one of three options:

-Your opponent spends the whole game trying to keep you from Skitterleaping your Engineer across the table, allowing other, potentially more destructive spells through (I've forced a Dreaded Thirteenth through using this tactic).

-Your opponent doesn't see the move coming/doesn't care about the effects, in which case you get to launch the rocket down his flank assured that it's going to hit something on the way across.

-Your opponent overreacts and spreads/staggers his line allowing your sledgehammer units to take him apart one bit at a time.

Any of these options is great, as the model only costs from 45-53 points (depending on the presence of the Warplock Pistol) and can cause all kinds of havoc. Once he's fired off his rocket you can even use him to take pot-shots at artillery, or if he's feeling particularly brave he can gum up charges.

Finally there's the model I only include if I think I have enough points (and as I'm building a 2,500 point army here I do). The "card up my sleeve" if you will. I toss in an Assassin for good measure, as he's great for taking up challenges (or even issuing them) with his high Initiative, Always Strike First, and good number of attacks. With his usual loadout my assassin is Strength 5, doubles wounds he inflicts, and forces enemies to re-roll successful Ward Saves. He's a pretty lethal dude.

Next up you have Core choices. In this department you can never have too many warm bodies. Here I've opted for 182, but you may wish ti go even higher. There's the 60 strong Clanrat regiment with Poisoned Wind Mortar that my Grey Seer and Battle Standard Bearer reside in, my 40 strong Clanrat block with a Warpfire Thrower that my Warlock Engineers run, and two 40 strong blocks of Skavenslaves. The Clanrats provide bunkers for characters and Weapon Teams for adden firepower. The Skavenslaves not only tarpit enemies, but since you can shoot into combats involving only Skavenslaves they set enemies up to be decimated as well.

Now we're on to Special choices. I start with seven Gutter Runners. I don't know why but this seems to be the magic number for them. As discussed in a previous article, they require both slings and Poisoned Attacks. No discussion here.

My next addition is probably my most controversial one. Rat Ogres. Many people will say that they're over costed, under perform, or are too unpredictable (with few ranks they have low Leadership and are more likely to go charging off and leaving your battle line all out of whack). I find all of this (except for the unpredictable part) to be bluster. I have never been disappointed in my Rat Ogres' performance except in the games they don't make it into combat. When they don't get their paws on something It's usually my fault any way. The 21 attacks an unmolested unit of 6 Ogres and 4 Packmasters crank out more than makes up for a little mystery as to what they'll do in the Movement Phase.

Finally, Rares. I start here with two Abominations. In they go, no questions asked. They hit like a ton of bricks when they make it to your enemy's line, and they soak up a ton of firepower when they don't. Your Gutter Runners' first priority should be to silence cannons and any flaming war machines (Dwarf war machines, Screaming Skull Catapults) your opponent has, because without Regeneration these fellows die quickly. With it however, two of them is more than enough to deal a death blow to even an elite unit.

Finally, a Warp Lightning cannon. for its point cost the thing is a bargain. If you get a Strength 10 blast in the middle of your opponent's unit, feel free to give yourself a pat on the back. You've just severely weakened his battle line at that point. Aside from that, it's a cannon. Use it accordingly. Point it at tough, multi-wound stuff and blow it sky-high! Also keep in mind that if you fail to kill a multi-wound monstrous model with a cannon shot, the attack stops there. If the attack stops, the template is placed. What you want here is for the lightning blast to kill the first Ogre, then fail to off the next. Place the template where the shot stops and fry a bunch more!

My next post will have exact numbers and point values of units, but for now I just want to let you in on my thought process. For your entertainment, here's a picture of the army.


Tuesday, July 24, 2012

A Skaven State of Mind

Well, after a devastating loss at Demitra's hands today, I need to refocus my attention onto Friday, when I'll be facing the new Empire army book. My regular WHFB gaming buddy will be dropping by/ having me over (I probably should find out which) and we'll be going toe-to-toe with our armies. This one is going to be special. The army lists are set at 2,500 points, which is a fairly large number. I've been slapping together army lists and I've settled on one. The list is a touch more aggressive than the last one I fielded in preparation for the tournament I was supposed to go to, but blew of in favor of going to a brewfest. After seeing the traffic on Google and sampling the wares at the festival I must say I made the right call.

So it's back to pondering lists. I won't post the army yet, just some notes I've gleaned.

1) Plague Monks are trash. Seriously, they didn't even come close to winning a single combat. They may be devastating the turn you set off the Plague Banner, but that's just a single round of combat. The rest of the time they're relying on volume of attacks to get them through combat. That works fine for Witch Elves with their Poisoned Attacks, but not so much for my little rats.

2) Don't rely on your artillery. I had a fair amount of shooting in my last list (I do in my current list as well), but Warhammer Fantasy is won and lost in melee. If you can't cut it up close and personal you will lose games, pure and simple. If you aren't ready for the Close Combat Phase and your artillery goes up in flames, you're in deep, deep trouble.

3) Rat Ogres are unpredictable. It's hard to keep them in check when they're Frenzied on Leadership 7 (provided they're near the general). Failing to keep them in line results in them charging after something worthless the whole game, and while they're glorious once they get their big, meaty paws on something, they're not worth squat being kited around by fast, cheap stuff.

4) Your Grey Seer is your lifeblood. There's a reason I keep my command section (Grey Seer and Battle Standard) together in my biggest block is twofold. First, we have... poor Leadership. Without the General and Battle Standard's presence we're totally out of the game. The second reason is simpler. Your Grey Seer is your best utility piece on the board. He casts, he dispels, he channels. Skaven magic, in particular the Dreaded Thirteenth, is pretty potent. It's not as nasty as, say, the lores in the rulebook, but they were designed without the caster being able to add his level to the attempt in mind. This (arguably) makes them easier to cast than they should be. With that in mind, you can ratchet up their lores (and really, you should ever pick your spells from the Lore of Ruin) a bit on the power curve.

5) Warlock Engineers are amazing. They're 15 points each, and they can either be built as spellcasting or fighting characters. Sure you could do both, but then they'd be expensive and they wouldn't really be good at either role. A Warlock Engineer with either a Warp Energy Condenser and Level 2 spellcasting will get the job done at range. One with a Doomrocket and (if you have points left over) a Warplock Pistol is great at backfield harassment. Shoot, for 15 points you could keep them bare-bones and just Skitterleap them at your opponent's line to stop them from charging. It's cruel and a nasty ploy, but never forget, you're a Skaven General. It's a great reason to try out all kinds of despicable tactics (as long as you're not cheating, of course).

6) Clan Eshin? Yes please. With oodles of nasty shooting from slings with Poisoned Attacks, Gutter Runners are your premier war machine hunters. You don't even have to get into grips with them to destroy them. Just hit the offending machine with a hail of poisoned rocks and watch it vanish! Oh, don't forget assassins. Pesky challenges getting you down? just accept with your hidden assassin and tear apart the enemy character. My personal favorite loadout is the Blade of Corruption and The Other Trickster's Shard, but an argument can be made for an Ogre Blade and a Potion of Strength.

7) Soften them up. You have magic, Warp Lightning Cannons, and Weapon Teams for a reason. Cripple (or better yet eliminate) big threats as they close with you. Didn't I just say not to rely on your shooting? Yes, but you need to thin your enemy out on their way in. If the enemy closes with you unharmed, your less than stellar fighting ability will show. Be ready to get your paws dirty in melee, just don't fight intact enemies.

8) Abominations are your melee masters. If you're going to play Skaven, you're pretty much buying at least one (in big games two) of these puppies. The way they move and fight can be very confusing to your opponent, not to mention that it can get him around situations that would otherwise roadblock another unit. Just point, click, and roll dice with this bad boy. Not to say that this model is an auto-win. Not by a long shot. Anything with high strength and Flaming Attacks (Black Orcs with the Banner of Eternal Flame and cannons with The Flaming Sword of Rhun are my most top of mind examples) will take away this model's survivability very quickly. This model relies on its above average Toughness, large number of Wounds, and most importantly Regeneration special rule to stay in the game. One well placed Flaming cannonball can turn this as much as 250 point monster into a smoldering heap in one shot.

In the end, it all comes down to one thing- your whole army has to work in harmony from the list writing stage to the tabletop. If your army doesn't hum, you'll know it. No true Warhammer General is truly ever done tweaking and re-tweaking his list. Hopefully I'll have tweaked my list to pull out a win over the forthcoming man-things this Friday. We'll see.

Wednesday, May 30, 2012

More Bodies, But Does It Have The Hitting Power?

So, I've run into the idea that my army just doesn't have the sheer volume of models required to beat other horde armies. This idea has led me to revise my army list in the hopes of eliminating enemies like goblins and their ilk in melee. I tweaked my army list a bit to see what it would look like without the Rat Ogres, and with some Plague Monks splashed in.

LORDS
Grey Seer w/ Talisman of Preservation, Ironcurse Icon- 290 pts.

HEROES
Chieftain w/ battle standard, halberd, Armor of Destiny- 122 pts.
Plague Priest w/ flail, level 2 wizard, Dispel Magic Scroll- 164 pts.
Warlock Engineer w/ Doomrocket- 45 pts.

CORE
40 Clanrats w/ full command, shields, Warpfire Thrower Weapon Team- 270 pts.
40 Clanrats w/ full command, shields, Poisoned Wind Mortar Weapon Team- 265 pts.
40 Skavenslaves- 80 pts.
40 Skavenslaves- 80 pts.

SPECIAL
6 Gutter Runners w/ slings, poisoned attacks- 108 pts.
30 Plague Monks w/ full command, Banner of Eternal Flame- 245 pts.

RARE
Doomwheel- 150 pts.
Warp Lightning Cannon- 90 pts.
Warp Lightning Cannon- 90 pts.

TOTAL
1,999 pts.
205 models

What I like here is the volume of models. What I don't like here is the lack of high strength weapons with which to deal with big, scary stuff with lots of armor. I really wonder if the lacking Rat Ogres / Hell Pit Abominations will be missed. The Plague Monks sure crank out a lot of attacks, and that Plague Priest will be a nightmare in close combat, but is he really enough?

Also, you may have noticed that the spell casting Warlock Engineer has been replaced with the Plague Priest. He will be better up close, but I have to trade for (in my opinion) an inferior spell list and the risk of placing an unarmored character in the thick of the fighting. I'll be sure to burn that Dispel Scroll early, because once he's in combat I don't expect him to last too long.

Of course, what I may do is trade out that Dispel Magic Scroll for an upgrade from the Banner of Eternal Flame to the Plague Banner. Of course, in order to make that call I'll have to run the army through a few tests...

Friday can not get here quick enough.

Tuesday, May 29, 2012

Fredricksburg and Skaven

Skryre- best clan in all Skavendom.
Well, the ol' Tournament bug hath bitten again. Demitra sent me an email saying there was an upcoming tournament at the Game Vault in Fredricksburg. I intend (traffic and schedule permitting) to attend, and so I have been writing up army lists in preparation. This is one of those lists, so should you not be interested in this sort of thing feel free to skip this post.

My overall thinking with this list is the ability to attack any sort of enemy unit at range. Magic, shooting, and Skavenslaves will combine to keep threats away and (hopefully) eliminate them before anything truly scary makes it to my lines. I want to finish my opponents off at arm's length, not allowing them to make it anywhere near my vital Grey Seer and Battle Standard Bearer- the keys to my army's resiliance, and the heart of my strategy.

There is no room for a Warlord to act as my general, his point cost is better spent adding to my army's firepower rather than chopping stuff up in melee, which is exactly where a soft army like mine does not want to be. Sure I have the press of ranks, but I lack close combat specialists like Stormvermin or Plague Monks. These units, in my opinion, struggle to attain the moniker "close combat specialists" in the first place, with Stormvermin only really beginning to twinkle (not shine) in the Strength department. Plague Monks have their Toughness, Additional Hand Weapons, and Frenzy to fall back on, but without a Plague Furnace (as I am) they're just not a close combat nightmare, which is what a melee army is looking for.

I did try throwing together a more melee focused army, but all I could pull out for my sledgehammer units were Plague Monks (as mentioned above sans Plague Furnace) and my Rat Ogres. I didn't have the points to slip in double Hell Pit Abominations, and without that kind of punch (and with a spell caster general) I just didn't feel safe striking out across the battlefield.

But couldn't I just drop the Grey Seer, add in a Warlock Engineer, and go with a Warlord instead? No, not really. Magic is a very powerful force in this edition, and without the Grey Seer's +4 to dispell I just don't like my chances. This is a much more defensive army than I normally like playing, but I want to win in a tournament game and that leads to the need to adapt tactics. Throw the Skavenslaves forward, shoot and cast spells into the ensuing combat, and watch the enemy units just melt away. Anything that survives gets offed by my melee assets (of which I do have one very effective unit in my figure case).

Okay, here's what I'm thinking:

LORDS
Grey Seer w/ Talisman of Preservation, Ironcurse Icon- 290 pts.

HEROES
Cheiftain w/ battle standard, shield, Armor of Destiny- 122 pts.
Warlock Engineer w/ level 2 wizard, Warp-Energy Condenser- 120 pts.
Warlock Engineer w/ Doomrocket- 45 pts.

CORE
40 Clanrats w/ shields, full command; Poisoned Wind Mortar Weapon Team- 265 pts.
40 Clanrats w/ shields, full command; Warpfire Thrower Weapon Team- 270 pts.
40 Skavenslaves- 80 pts.
40 Skavenslaves- 80 pts.

SPECIAL
7 Gutter Runners w/ slings, Poisoned Attacks- 126 pts.
6 Rat Ogres & 4 Packmasters- 272 pts.

RARE
Doomwheel- 150 pts.
Warp Lightning Cannon- 90 pts.
Warp Lightning Cannon- 90 pts.

TOTAL
2,000 points

The army has lots of multi-wound inflicting stuff for offing things like monstrous units (infantry, cavalry) and lots of poison combines with this to eliminate big monsters. Plenty of templates for killing off massed units, and redirection units that can be shot into.

Oh, for those saying I don't have enough warm bodies in this army, that's 186 models there.

I'll keep thinking about this army, but this layout seems good enough to try to get some practice games in with (assuming the Springfield G.W. still exists) and I'll be giving it a shot here pretty soon (Friday?).

For now however, it's just a sweet, sweet dream...

Saturday, May 5, 2012

Final Results And A Bummer

Well, I went 2&1 in the tournament, and despite having the only fully painted and based army and playing friendly to a fault, I ended up with no placing of any kind, which is bummer number one. I'm a bit miffed about the whole painted army thing, but oh, well. Life goes on.

The real bummer last night is that my Friendly Not So Local Games Workshop is shutting down. The store is getting packed up and moved down the street about a quarter mile. That in itself wouldn't be so bad, but the store is becoming a one man store. A shame that, as my orders from now on will be placed on the internet, and my games will be played at home or in friends' basements. Game Parlor is out, as games happen on days I have to work. I'm just so glad I just spent hundreds of dollars on an army I was supposed to use to get out of the house and game with.

Time to start pimping Infinity I suppose. It's nice to have a game where you can spend about $100 and never have to buy another miniature. It's not nice to not have a player base. Now if I can get people's scheduled to synch up...

Any way, fare thee well GW Springfield, I barely knew ye.

Friday, May 4, 2012

Final Game Report

Well, as I lost my second game (from not paying attention to the objective) I totally forgot to snap some photos. On the upside I managed to win my last game. Now I'm waiting for the tournament results.

Tournament Report: Game One

My first game ended in an accidental win after my opponent (fielding an all cavalry Empire army) accidentally made an illegal assassination of my Butcher. He then proceeded to get smooshed by my Ironguts in short order. My Gutstar performed admirably so far, here's hoping they're the avalanche of destruction they're touted to be.

Pre-Game Update: Thunderstorms

Dark photo is dark.
Well, the weather has turned here in Northern Virginia. A thunderstorm is passing through the area, and with that comes rain. Rain is not good for paper, cardboard, and flock, so I have to find an alternate mode of transportation. This is where my pistol case comes in. I emptied it of Uncharted Seas minis and removed the bottom layer of foam. This allowed for the placement of books, templates, and my movement tray. Then I added the middle layer of foam, placed the models, and closed the case...

Perfect fit! I may now have a way to store most of my ogres (the Mournfangs may be asking a bit much) and carry them safely to and from GW.

Victory over nasty weather conditions!