Tuesday, July 5, 2011

New Adventures in WARMACHINE

35 points of pure pain. I hope.
I've got a WARMACHINE game coming up soon, so today I went about picking my force this morning. I ended up with what you see to the left.

This may seem strange to those who've played the game for a while, but in my 10+ year career playing WARMACHINE (it's supposed to be written in all caps) I've never, ever, used Commander Coleman Stryker. That's right, the Warcaster in the Cygnar starter box, and he's never seen the field under my control. I started using Cygnar fielding Haley, and I never really regretted it. Now, however, I must experience the power that is supposed to be Earthquake. Knocking down everything in a 5" area seems like an amazing ability, so why not give him a whirl? Stryker isn't a one-dimensional Warcaster, either. His spell selection includes a group of buffs that will be useful throughout the game.

My finalized 35 point list is as follows:

Commander Coleman Stryker - +6 Warjack Points
- Squire Warcaster Attachment (2 pts.)
- Lancer Light Warjack (6 pts.)
- Lancer Light Warjack (6 pts.)
- Ironclad Heavy Warjack (7 pts.)

10x Long Gunner Infantry (10pts.)

10x Sword Knight Infantry (6 pts.)

Eyriss, Mage Hunter of Ios Mercenary Solo (3 pts.)

Firepower is the name of the game here, with the Long Gunners getting Snipe cast on them on turn 1. Arcane Shield will be thrown up on the Sword Knights giving them an impressive ARM 19 as long as they're in base-to-bast contact with one another.

Earthquake will be used to knock down targets, getting around any Defense buffs, and those long range Long Gunner volleys should be able to deal with high Armor.

The Lancers will carry their Arc Nodes into range of Stryker's spells, and their Shock Shields will be used to annihilate enemy Cortexes.

The Ironclad is are unsubtle as you would guess. It's job is to smash the face in of any 'Jack it sees.

The Sword Knights are the close combat arm of my force, relying on their massive ARM stat to get in close to the enemy. a knocked down Warjack is a sitting duck to a unit of Sword Knights on the charge.

Finally, there's Eyriss. She just does what she does, sniping enemy models, disrupting enemy Warjacks and Warcasters, and generally being a hassle.

I'm hoping this army will do what I want it to, but we'll see soon enough.

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