Saturday, December 15, 2012

Tourney Time Ahead

That's right, it's time to make up for my lacking content.

Dust-War is holding a 24-seat tourney soon. It looks pretty cool, only it has two srtikes against it. one, it's a five-and-a-half hour drive from my home.

...And the tourney starts at 10:00 am.

The other is that my FNSLGS has a tournament going the exact same day. A day I am in deep, deep trouble for agreeing to (you see, it's my fiance's birthday) and I have gotten begrudging permission to go. Leaving at 4:00 in the morning that day or spending the night at a fleabag motel the night before just doesn't sound like a good idea.

So, as you can tell, I'm getting back into tournament mode. Yes, the actual date isn't for over a month, but one can never get too prepared too early in my humble opinion.

Wrong preparation...
That theory in mind, I've been kicking around a few ideas using the Dust Warfare Force Builder. This one in particular:

Faction: Allies ( 298 / 300 )
---  Combat Platoon (178)
Upgrade: Additional Resources (10)
Command Section: "The Boss" Ranger Command Squad (25)
1st Section: "BBQ Squad" Assault Ranger Squad (21)
3rd Section: "Death Dealers" Ranger Weapon Squad (20)
4th Section: "Death Dealers" Ranger Weapon Squad (20)
Support: MCW M3-D "Cobra" (Zv) (35)
Support: MCW M3-D "Cobra" (Zv) (35)
Support: "Crack Shots" Sniper Team (12)

---  Elite Platoon (120)
Upgrade: Air Drop (5)
Command Section: Rhino (22, Hero)
1st Section: "The Hammers" Heavy Ranger Assault Squad (28)
2nd Section: "Tank Busters" Heavy Ranger Tank Hunter Squad (35)
3rd Section: "Grim Reapers" Heavy Ranger Attack Squad (30)

I see a few potential problems here. One, I may have too much anti-armor. Two, those Hammers just never seem to make it in close enough to make a difference. They are fire magnets of the highest order, and despite Rhino helping them to shake suppression (in theory) they usually spend the game hunkered down waiting for the hail of fire to pass. Finally, there's only one sniper.



Breaking up the wall o' text with... Some Etna!

Maybe this would work better:

Faction: Allies ( 296 / 300 )

---  Combat Platoon (178)
Upgrade: Additional Resources (10)
Command Section: "The Boss" Ranger Command Squad (25)
1st Section: "BBQ Squad" Assault Ranger Squad (21)
3rd Section: "Death Dealers" Ranger Weapon Squad (20)
4th Section: "Death Dealers" Ranger Weapon Squad (20)
Support: MCW M3-D "Cobra" (Zv) (35)
Support: MCW M3-D "Cobra" (Zv) (35)
Support: "Crack Shots" Sniper Team (12)

---  Elite Platoon (118)
Command Section: Ozz 117 (23, Hero)
1st Section: "Grim Reapers" Heavy Ranger Attack Squad (30)
2nd Section: "Tank Busters" Heavy Ranger Tank Hunter Squad (35)
3rd Section: "Grim Reapers" Heavy Ranger Attack Squad (30)

Still only one sniper, but with two squads of Grim Reapers I'll have increased anti-infantry capability as well as some pretty amazing anti-aircraft firepower.

...And as I found out last week, I do love shooting SSU choppers out of the sky.

I've also been kicking around the idea of dropping the BBQ Squad down to The Gunners, and giving Ozz and his Reapers Air Drop, but what those guys do to SSU blobs is just amazing.

I'll keep thinking.

No comments:

Post a Comment