Thursday, March 3, 2011

Another Possible Deathwing Solution?

More tooling around with my army construction software, and I've come up with another possible army list:

Belial (Thunder Hammer / Storm Shield)
Deathwing Squad with Assault Cannon & Chainfist
Deathwing Squad with Assault Cannon & Chainfist
Deathwing Squad with Cyclone Missile Launcher
Deathwing Squad with Cyclone Missile Launcher
Deathwing Squad with 2x Thunder Hammer / Storm Shield, 2x Lightning Claws, Chainfist & Heavy Flamer
Deathwing Squad with 2x Thunder Hammer / Storm Shield, 2x Lightning Claws, Chainfist & Heavy Flamer
Ravenwing Land Speeder with Multi-Melta
Ravenwing Land Speeder with Multi-Melta
Ravenwing Land Speeder with Multi-Melta

A little more Ravenwing saturation with this list, which in all honesty the last lists needed. I'm not totally sold on an Interrigator Chaplain- the re-rolls are nice, but is he really worth his whopping 145 points? Against many armies he'll never even see combat.
The two dedicated close combat Terminator squads are for either counter-charge or objective baby-sitting duty. With their weapon loadouts they're better for wound-allocation shenanigans as well.

Perhaps one day I'll drop the two Assault Cannon squads and replace them with naked Land Raider Crusaders. That will help deliver my two hand-to-hand squads into melee, and give anti-tank assets something else to focus on as my infantry advances.
...Of course there's just that certain something about 31 pairs of feet on the ground clad in 2+ save armor.

It's a shame in a way that the new Dark Angel FAQ came out as soon as my army was completed. The new Deathwing build of choice seems to be Cyclone Missile Launcher saturation, which seeing as they're now Heavy 2 I can get behind. Unfortunately for me, however, I had just finished two squads with Assault Cannons.

I'm just baffled by this army. My Dreadnoughts will just die the turn they arrive, Land Speeders would get picked off too quickly, and the Chaplain is just so situational. I guess I'll have to keep picking at this army list.

2 comments:

  1. I think you're overlooking one important feature of the TDA chaplain: the model is freakin awesome. My own dabblings with a melee terminator deathstar have been driven in part by a desire to get that particular model on the table. I have a hard time making the trade up to TDA since the invulnerable save doesn't improve nor do you get a power fist, but it would fit your theme nicely. Plus it's a fantastic model.

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  2. Yeah, the chaplain looks nifty and all, plus I already have him painted, I just worry about firepower-based armies like Eldar and Tau. Against them my Terminator close combat squads will pretty much be sitting there picking their noses as the battle rages around them.

    I'm probably going to go with the Chaplain and Command Squad any way, as it keeps my army all infantry and keeps Belial alive against fluffed saves from peon attacks. Plus, if either squad catches an enemy in close combat, they'll be laying down some serious doom.

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