Showing posts with label Blood Angels. Show all posts
Showing posts with label Blood Angels. Show all posts

Monday, July 16, 2012

Wait, What? A Battle Report?

Well, my usual long period of silence has been broken again. This time I'm trying something that both Demitra and I have been slacking on, chronicling our weekly game of... well it's mostly been 40k. This report pits our arch nemesis, the Blood Angels and Plague Marines against one another. You may notice that our lists are a bit... sub-optimal. This is because we've been getting tired of running the same armies headlong into one another (or simply having my Dark Eldar kite the Blood Angels around the table) so we broke things up a bit by running some random stuff we like but never really try out. In my case Typhus and mt Terminator Chaos Lord, in Demitra's case, well, just about everything.

I'm not going to post our army lists here as that doesn't really make for good reading. What I will say is that upon review (I was making up a reference sheet so Demitra doesn't have to run to his Codex every 30 seconds to check something) Army Builder said that Demitra's army only came to 1,910 points, while mine was 2,000 points. Whoopsie! Of course Army Builder could be wrong (it wouldn't be the first time), but since I don't have the Blood Angels' book, I just don't know for sure.

Note: We're still playing 5th ed. 40k, as neither of us really wants to plunk down $75 for a rulebook when that's the cost of most of a Dust Warfare army.

The first thing I did was assemble the board, then I pulled out an assortment of terrain. You may notice that a lot of this terrain has appeared in recent articles here. That's mainly because I've spent a good amount of time and effort on the stuff, and I want to use it.






That's right, 25% terrain just like the book says.

Once Demitra arrived we set about placing the features on the board. I had made sure to place an even number of terrain items to choose from since I really like the idea after reading it in the Dust rulebook. It helps to make sure neither player really gets the advantage of placing more items on the board.


From there we generated the scenario. I forget what it's called, and I'm too lazy to go get my rulebook right now, but the scenario was the one with two objectives, and the deployment was everybody's favorite- Dawn of War! Thus, the above picture not only serves to demonstrate the terrain layout, it also shows our deployment.

Turn one saw my forces rolling onto the board. Not too much to say here, my plan was to drive an armored wedge up the center with my Land Raiders screening my Rhinos, but as they say (and you will see) no plan ever survives contact with the enemy.


Demitra's response war to use his Predator to screen his Land Raider (?!?) and to send an outflanking force of... every thing else around to my right.


My bright idea was to send Typhus' Land Raider unsupported up the middle toward Mephiston and into the teeth of the Blood Angel army. My Rhinos cut around left to deliver their Meltaguns into a position where they could attack the Predator and the Land Raider. I hoped they would be screened by the Land Raider and then the woods as they approached.


See that little red thingy on top of the Land Raider in the next picture? That's a little flame marker I use to denote destroyed vehicles. That's what happens when a Demolisher Cannon lands bang on target. Typhus' squad got shot up, and they were relegated to standing out in the open and waiting for their impending demise. Great move, EV.


Trying to make lemonade out of the lemons I had so cleverly created, I sent Typhus rushing up the center toward the only redeeming thing he could do- rushing the exposed Assault Squad. The plan now shifted (great idea to change plans mid-stream, I know) to eliminating the two scoring units in Demitra's army, forcing him to fight for a draw. Typhus did not disappoint, as he rushed the squad and scythed down several Blood Angels. My Power Fist armed Plague Champion also did his share of lifting, leaving the Plague Marines winning combat by a hefty margin. The Assault Squad miraculously did not run, and Typhus remained safe from shooting.


...But not safe from Mephiston. The vampire came rushing toward Typhus, increased his Strength to 10, and caused my mighty Plague Lord to go splat. The Attack Bike ran around behind my Rhino that was squatting on my objective, fired off its Multi Melta, and missed. The Assault Squad on my right was now getting uncomfortably close to the Rhino as well, and had to be dealt with. Aside from that, the Blood Angel turn was largely uneventful.


The Great Unclean One decided that this was the turn to make his entry, and erupted from the rear Rhino. My remaining Chaos Lord rushed back around to kill off the Assault Squad that threatened to kill of my objective squatters. The Unclean One and one Rhino moved into the woods.I was preparing for the inevitable Death Company charge, and an amassed counter attack was all that could really save me. The Death Company weren't scoring though, and so every ranged weapon I had fired on the left hand Assault Squad. The first of my two targets was eliminated. The second Assault Squad was ploughed into by the Chaos Lord's unit. The Blood Angels were again defeated in melee, and this time they fled. My Chaos Lord and his squad were now exposed, and there was a Demolisher Cannon parked right around the corner. Also, note the little red arrow in the image below. This is Mephiston's heroic hiding spot.


Of course, Mephiston wouldn't hide forever. He leapt from cover and headed toward my Great Unclean One. Since Summoned Greater Daemons aren't Eternal Warriors Mephy was intent on using his Force Sword to banish Fatty back to the Warp. Everything on the right opened fire on the Chaos Lord and his bodyguard. Everything on the left opened up on the Rhino in the forest. Both were destroyed. The Chaos Lord stood heroically against the forthcoming charge of the Blood Angels while the Plague Marines (now in a crater rather than an APC) cowered in the face of the Death Company. The crazed Marines in black armor utterly destroyed their opponents in close combat and advanced. The Chaos Lord however, he fought on like a champ. Managing to scythe down four of the six charging Assault Marines, he prepared to eliminate the last scoring Blood Angel squad.

Oh, and Mephiston. He upped his strength to 10, rushed toward the imposing bulk of the Greater Daemon, and...

Wait for it...

Missed with every single attack! Seizing the opportunity, the massive daemon slammed his sword into the Blood Angel hero. The vampire stood his ground and passed all of his No Retreat wound saves. This was surely an unexpected turn of events!

See that arrow? That's important.




My Meltagun armed Plague Marine squad disembarked. My Land Raider returned to the top of the hill. Then the Rhino decided to Tank Shock the Death Company in order to keep them away from the Great Unclean One. In the frenzy endowed by his genetic defect the Powerfist armed Death Company marine chose Death or Glory! His mighty swing connected, and the Rhino was destroyed. The Plague Marines opened fire on the Godhammer Land Raider and only managed to shake it, My Land Raider fared much better, immobilizing the Lascannon Predator. A salvo of Plasmagun fire destroyed the Blood Angel Attack Bike. The Terminator armored Chaos Lord finished off the final Assault Marine on the table, and was wounded by the Sanguinary High Priest for his troubles.

The titanic battle between Mephiston and the Great Unclean One continued to rage. This time the Lord of Death lashed out with his sword, and inflicted four wounds on the hulking monstrosity. I picked up my dice and prayed to Papa Nurgle. I tossed the "cubes of fate" onto the table.

FOUR SAVES!!! Mephiston had met his match in this behemoth and was promptly torn apart by the gleeful daemon.

A sudden complete lack of vampires.

 The titanic ball of filth's elation would be short lived, however. The Death Company surged forward and rushed fearlessly into combat with the monster. The Baal Predator roared forward and fired all of its guns into the Rhino, achieving nothing. The Vindicator "climbed" the Land Raider wreckage in front of it and attempted to shell the remaining Land Raider, missing completely. The Sanguinary High Priest was easily offed by the Chaos Lord's Lightning Claws. The Death Company however? That's a different story. Before he even knew what hit him the avatar of Nurgle was banished back to the aether. The Death Company swung back around and turned their sights on the Plague Marines harassing their transport.





Turns were getting short at this point, and thus these paragraphs are as well. My Rhino ridin' Plague Marines assailed the Baal Predator with their Plasmaguns, doing nothing. The Plague Marines near the Land Raider rapid fired their Bolters into the Death Company. The Land Raider joined in the fun detonating the ammo stores of the Vindicator with its twin-linked Lascannons. The berserk marines were not thinned out as much as I had hoped, but one thing had come of this turn- The Death Company were distracted by the Plague Marines and would remain stranded on the far side of the battlefield for the remainder of the game.





This would prove to be the final turn of the game. The Baal Predator swung around behind the Rhino that was securing my objective. It unloaded all of its guns into the machine's rear armor, and the APC exploded into a thousand pieces. After the smoke cleared, however, the entire squad emerged from the wreckage intact. With a hateful roar the Death Company surged toward the remaining Plague Marines. The foot soldiers of the Plague God were torn asunder under the hateful blows of the now completely insane Marines. This would prove to be the final act of violence in a bloody game.


The final tally of the game left me in possession of my objective. A totally undeserved win for the forces of Chaos.

I learned a lot from this game- mostly basic things I should already know like "don't send your stuff in unsupported". Hopefully next game I'll perform better than this one. Demitra has promised me a new look to his Angels tomorrow, and he's going to see a new look to a hated foe as well. I promised myself I'd use these models when I bought them, and use them I will!

Monday, February 21, 2011

Plague Marines VS Blood Angels- The Rematch

I'm about a week or so late posting this battle report. Sorry...

This would be the second meeting of my Plague Marines and Demitra's Blood Angels- the first meeting can be found here.

I decided to go with a more "powerful" build for my Plague Marines after getting my Deathwing butchered at the hands of Demitra's jump pack / missile launcher army. I cut down on the size of my Plague Marine squads and dropped the Vindicators in favor of three squads of two Obliterators each. The final build looked like this:

2 Daemon Princes with wings, the mark of Nurgle, and Warptime
2 squads of 6 Plague Marines with 2 Meltaguns, a Personal Icon, and a Plague Champion with a Power Fist mounted in a Rhino
6 Plague Marines with 2 Flamers, a Personal Icon, and a Plague Champion with a Power Fist mounted in a Rhino
6  Plague Marines with 2 Plasma Guns and a Personal Icon mounted in a Rhino
3 squads of 2 Obliterators

Demitra took the following:

Librarian with Jump Pack, Blood Lance, and Shield of Sanguinius
5 Sanguinary Guard with 2 Power Fists, Infernus Pistol, Plasma Pistol, and Chapter Banner
3 Sanguinary Priests, 2 with Jump Pack and Power Weapon
3 squads of 10 Assault Marines with 2 Melta Guns and a Power Fist
2 squads of 10 Devastators w/ 4 Missile Launchers

This build has four of the toughest squads in the game ready to bunker up inside their APCs and grab objectives, plus the Obliterators firepower combined with the Daemon Princes' assault punch are capable of thinning out just about any squad and breaking up hand-to-hand combats.
Note the handy-dandy cookie sheet for easy transport!
We rolled up "Capture and Control" for our mission, and Spearhead for our setup The board looked like this:
Look! I even marked off deployment zones!
Demitra won the roll off to be the first player, and decided to take the top-right corner of the map. This left me with the fairly open bottom-left corner. I set up my objective marker in the swamp, and Demitra dropped his in the ruined building. We then commenced setup. Demitra piled all of his Assault Marines into the gap between the forest and the swamp in his quarter, and then dumped every last Devastator Squad into the house.

My deployment saw me hiding most of my Rhinos behind the large hill accompanied by the Daemon Princes, and my last Rhino (the one with the Plasma Guns) was set up in the swamp over the objective. My Obliterators were placed in a position between my Plasma Gun squad and the Assault Marines. I was hoping to at least thin out and pin down the squads long enough to allow my other squads to take the objective away from the Devastators, and hopefully long enough to give my Plasma Gun squads a chance in hand-to-hand, thus contesting one objective and claiming the other. Realistically I thought I was looking at a draw.
Setup
I managed to seize the initiative and set about sending my Rhinos in a sweep around the forest. One was left exposed and it popped its Smoke Launchers. The shooting saw all six Obliterators firing Plasma Cannons into the bunched up Assault Marines, killing ten of them- five each from two squads.
The top of turn one.
The Blood Angels surprised me by going after the Rhinos instead of rushing my objective. This would buy me some time, so I was just fine with that. Shooting went pretty much as I expected it to, with amassed Missile Launcher fire taking out the Flamer squad's Rhino, but luckily leaving a wreck for the other vehicles to hide behind.
Why is this sideways? The mysteries of Blogspot are many.
During my second turn I continued to push forward with my Rhino convoy as my Flamer Marines pushed forward into the forest. The Daemon Princes high-tailed it behind the Rhinos, terrified of the eight Missile Launchers. With a bit more distance between me and the Assault Marines, the Obliterators began to advance so as to keep their Plasma Cannons in range. Firing into the amassed Blood Angels slew a few more, but with their cover saves I didn't take out nearly as many as I'd have liked to.

As my next photo is of the bottom of turn two, I'll describe that here as well. The Blood Angels continued to run around the back of the board, and a small squad (three) of Assault Marines broke off to come after the Flamer squad in the woods. The Missile Launchers began to pound on my Obliterators, but after some abysmal rolling on Demitra's part, and not a single failed armor save on mine, the squads remained unfazed.
Two turns in one!
Now was the time to strike. After the brown one took a wound from Perils of the Warp, in a rather risky move, I hurled my Daemon Princes at the full ten-man squad of Assault Marines. The Rhinos hung back in cover waiting to see what would happen in close combat, and my Flamer squad pushed through the woods. My shooting phase consisted of my Obliterators returning fire at the Devastators with one overheating and wounding itself, and I managed to thin them out a bit. Hand-to-hand combat saw the Assault squad reduced to only the sergeant (he passed all of his No Retreat wound saves).
Go Princes, go!
In Demitra's turn he launched his assault. The Sanguinary Guard rushed my Daemon Princes, and his remaining Assault Squad went after the lead Rhino. Another salvo of missiles saw off the wounded Obliterator. The Assault Squads Meltaguns caused a Rhino to explode, taking a Plague Marine with it. The remaining Plague Marines hid from any forthcoming assault. In melee the Sanguinary Guard inflicted a wound on my green Daemon Prince, and two on my brown one. The four remaining Sanguinary guard then evaporated under the attention of the green Daemon Prince, and the Power Fist armed sergeant was torn apart by the brown one.
That brown Daemon Prince ain't lookin' so hot...
As the Flamer Marines continued on their way after finishing the Assault squad the previous assault phase, the now Rhino-less Plague Marines began to advance on the Assault squad responsible for them now having to finish their trek on foot.  The Obliterators continued to push toward the Devastator Squads. Shooting saw the end of a couple Assault Marines and a few more Devastators. In hand-to-hand combat the Daemon Princes finished the Librarian and Sanguinary Priest. In a slugfest the Plague Marines and Assault Marines mangled each other, but the Plague Marines came out ahead.
Only one scoring Blood Angel left...
In the bottom of turn four the Blood Angels turned their attention toward the closing Daemon Princes. The brown one took a salvo of missiles and succumbed to his wounds. Other missiles took out several of the Flamer Marines. In the following hand-to-hand combat the sergeant of the last remaining Assault Squad fell to the combined efforts of the Plague Marines, and the game was called.
The end of the game.
I won this game, but to a certain degree I have to thank Demitra's dice. Those Devastators missed far more times than they should have.

That's the end of my first complete battle report. Hope you enjoyed it.

Friday, January 14, 2011

The Good With the Bad

Well, as I feared, Demitra wiped the floor with my poor Terminators. Looks like if I want to play more competitively I'll have to use my Plague Marines. I heard Deathwing were a challenge to play, and I'm really starting to believe it.

That's a lot of red...
 

On a brighter note, I got my first game of Battlefleet Gothic in a few years today. It was a learning experience for both my opponent and myself. New rules abound:
-Ordnance no longer runs out
-You can measure at any time
-Torpedoes use the same size template regardless of the size of the salvo
There's probably more, but I just can't think of it right now.

In the end it was less of a crushing victory for the Dark Eldar than it initially appeared it would be. His one remaining Idolator class escort just whomped my crippled cruiser and three escorts before it went down. I was not pleased with the lackluster gunnery of my ships' crews either. On multiple occasions one of my Corsair class escorts should have taken out that Idolator, but instead missed, leaving him in a position to fire up my cruisers' tailpipe.

All in all two very enjoyable games against good opponents. That's what this hobby is supposed to be like, and I really need a refresher from time to time. Consider me refreshed.