Well, the Grey Knight bug has bitten me again. I'm pretty sure I'll be starting an army, if only to paint them up. I'm still stuck on a Crowe Purifier spam list, this time with no regular Grey Knights- just Purifiers, Psy-Backs, and Psyflemen. My revised list is as follows:
HQ
Castellan Crowe- 150 points
ELITES Venerable Dreadnought w/ 2x Twin-Linked Autocannons, Psybolts- 195 points
TROOPS
6x 5 Purifiers w/ 1 Master Crafted Nemesis Daemon Hammer, 2 Psycannons, 2 Nemesis Force Halberds, Razorback w/ Psybolts, Searchlight- 205 points each
HEAVY SUPPORT
3x Dreadnoughts w/ 2x Twin-Linked Autocannons, Psybolts- 135 points each
TOTAL
1980 points
So, I'm left with 20 points to spend. The question is, what should I spend it on? I'll keep pondering this after I'm done with this final...
Showing posts with label Grey Knights. Show all posts
Showing posts with label Grey Knights. Show all posts
Wednesday, December 14, 2011
Thursday, September 15, 2011
Knight on the Town
Yeah, I know, it's "that army", but hey- if you're going to go for a new army, why not go whole hog?
This is not to say I'm getting a new army any time soon, but who knows about the future?
The army is pretty much straight forward psy-ammo spam, designed to cut up the opposing army at arm's length before finishing them up close. It's a take on a Crowe Purifier spam list, but with a little more grinding power in the form of the two strike squads. Crowe is there to eat up 150 points, provide an easy Kill Point, and make Purifiers Troops choices.
Now, without further ado, the list!
HQ
Castellan Crowe - 150 pts.
Troops
Grey Knight Strike Squad - 275 pts.
- Justicar w/ Master Crafted Nemesis Daemon Hammer
- 2x Grey Knights w/ Psycannon
- Grey Knight w/ Nemesis Daemon Hammer
- 6x Grey Knights w/ Nemesis Force Halberd
Rhino w/ Searchlight- 41 pts.
Grey Knight Strike Squad - 275 pts.
- Justicar w/ Master Crafted Nemesis Daemon Hammer
- 2x Grey Knights w/ Psycannon
- Grey Knight w/ Nemesis Daemon Hammer
- 6x Grey Knights w/ Nemesis Force Halberd
Rhino w/ Searchlight - 41 pts.
Purifier Squad - 154 Pts.
- Knight of the Flame w/ Master Crafted Nemesis Daemon Hammer
- 2x Purifiers w/ Psycannon
- 2x Purifiers w/ Nemesis Force Halberd
Razorback w/ Heavy Bolters, Psybolts - 50 pts.
Purifier Squad - 154 Pts.
- Knight of the Flame w/ Master Crafted Nemesis Daemon Hammer
- 2x Purifiers w/ Psycannon
- 2x Purifiers w/ Nemesis Force Halberd
Razorback w/ Heavy Bolters, Psybolts - 50 pts.
Purifier Squad - 154 Pts.
- Knight of the Flame w/ Master Crafted Nemesis Daemon Hammer
- 2x Purifiers w/ Psycannon
- 2x Purifiers w/ Nemesis Force Halberd
Razorback w/ Heavy Bolters, Psybolts - 50 pts.
Purifier Squad - 149 Pts.
- Knight of the Flame w/ Nemesis Daemon Hammer
- 2x Purifiers w/ Psycannon
- 2x Purifiers w/ Nemesis Force Halberd
Razorback w/ Heavy Bolters, Psybolts - 50 pts.
Heavy Support
Dreadnought w/ 2x Twin Linked Autocannons, Psybolts - 135 pts.
Dreadnought w/ 2x Twin Linked Autocannons, Psybolts - 135 pts.
Dreadnought w/ 2x Twin Linked Autocannons, Psybolts - 135 pts.
Total:
1,998 points
There's plenty of high strength firepower pouring out of each unit, as I have eight Psycannons, four strength 6 twin-linked Heavy Bolters, and six strength 8 twin-linked Autocannons. Troop Transports should be feeling the pain early on in the game any vehicle not shredded by my fusilade will (hopefully) be stunned or stuck behind a stunned / wrecked vehicle. Infantry will simply be wetting themselves at the sheer volume of fire this army can pump out. I may have some trouble with heavy armor (Land Raiders and their ilk), so that's why every squad is toting a Nemesis Daemon Hammer. With Hammerhand going these beauties go up to strength 10 (as the +1 happens before the x2 strenght with this combination) which will have even Monoliths sweating if a squad gets too close.
Of course melee is not neglected. A bevy of Nemesis Force Halberds keep my knights striking first up close. Initiative 6 is a sweet, sweet thing. The master crafting on the Daemon Hammers makes sure the Justicars / Knights of the Flame's attacks aren't wasted. All too often my Plague Champions miss with all of their Power Fist attacks, and that re-roll can be a lifesaver.
There are no Psybolts in any of my squads, as honestly I'd rather have the re-rolls against Dreadnoughts and vehicles I require a roll to hit.
Eight potential scoring units help ensure that I claim objectives, and of course this army suffers the drawback of the "Multiple Small Unit" (MSU) army- a ton of Kill Points (16!). Oh, well. That just means I have to table my opponent.
Any way, that's how I'd do Grey Knights were I to do 'em, but that'd require funding- something I'm a bit short on right now.
Oh, well. I can dream...
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