So, I've run into the idea that my army just doesn't have the sheer volume of models required to beat other horde armies. This idea has led me to revise my army list in the hopes of eliminating enemies like goblins and their ilk in melee. I tweaked my army list a bit to see what it would look like without the Rat Ogres, and with some Plague Monks splashed in.
LORDS
Grey Seer w/ Talisman of Preservation, Ironcurse Icon- 290 pts.
HEROES
Chieftain w/ battle standard, halberd, Armor of Destiny- 122 pts.
Plague Priest w/ flail, level 2 wizard, Dispel Magic Scroll- 164 pts.
Warlock Engineer w/ Doomrocket- 45 pts.
CORE
40 Clanrats w/ full command, shields, Warpfire Thrower Weapon Team- 270 pts.
40 Clanrats w/ full command, shields, Poisoned Wind Mortar Weapon Team- 265 pts.
40 Skavenslaves- 80 pts.
40 Skavenslaves- 80 pts.
SPECIAL
6 Gutter Runners w/ slings, poisoned attacks- 108 pts.
30 Plague Monks w/ full command, Banner of Eternal Flame- 245 pts.
RARE
Doomwheel- 150 pts.
Warp Lightning Cannon- 90 pts.
Warp Lightning Cannon- 90 pts.
TOTAL
1,999 pts.
205 models
What I like here is the volume of models. What I don't like here is the lack of high strength weapons with which to deal with big, scary stuff with lots of armor. I really wonder if the lacking Rat Ogres / Hell Pit Abominations will be missed. The Plague Monks sure crank out a lot of attacks, and that Plague Priest will be a nightmare in close combat, but is he really enough?
Also, you may have noticed that the spell casting Warlock Engineer has been replaced with the Plague Priest. He will be better up close, but I have to trade for (in my opinion) an inferior spell list and the risk of placing an unarmored character in the thick of the fighting. I'll be sure to burn that Dispel Scroll early, because once he's in combat I don't expect him to last too long.
Of course, what I may do is trade out that Dispel Magic Scroll for an upgrade from the Banner of Eternal Flame to the Plague Banner. Of course, in order to make that call I'll have to run the army through a few tests...
Friday can not get here quick enough.
Wednesday, May 30, 2012
Tuesday, May 29, 2012
Fredricksburg and Skaven
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| Skryre- best clan in all Skavendom. |
My overall thinking with this list is the ability to attack any sort of enemy unit at range. Magic, shooting, and Skavenslaves will combine to keep threats away and (hopefully) eliminate them before anything truly scary makes it to my lines. I want to finish my opponents off at arm's length, not allowing them to make it anywhere near my vital Grey Seer and Battle Standard Bearer- the keys to my army's resiliance, and the heart of my strategy.
There is no room for a Warlord to act as my general, his point cost is better spent adding to my army's firepower rather than chopping stuff up in melee, which is exactly where a soft army like mine does not want to be. Sure I have the press of ranks, but I lack close combat specialists like Stormvermin or Plague Monks. These units, in my opinion, struggle to attain the moniker "close combat specialists" in the first place, with Stormvermin only really beginning to twinkle (not shine) in the Strength department. Plague Monks have their Toughness, Additional Hand Weapons, and Frenzy to fall back on, but without a Plague Furnace (as I am) they're just not a close combat nightmare, which is what a melee army is looking for.
I did try throwing together a more melee focused army, but all I could pull out for my sledgehammer units were Plague Monks (as mentioned above sans Plague Furnace) and my Rat Ogres. I didn't have the points to slip in double Hell Pit Abominations, and without that kind of punch (and with a spell caster general) I just didn't feel safe striking out across the battlefield.
But couldn't I just drop the Grey Seer, add in a Warlock Engineer, and go with a Warlord instead? No, not really. Magic is a very powerful force in this edition, and without the Grey Seer's +4 to dispell I just don't like my chances. This is a much more defensive army than I normally like playing, but I want to win in a tournament game and that leads to the need to adapt tactics. Throw the Skavenslaves forward, shoot and cast spells into the ensuing combat, and watch the enemy units just melt away. Anything that survives gets offed by my melee assets (of which I do have one very effective unit in my figure case).
Okay, here's what I'm thinking:
LORDS
Grey Seer w/ Talisman of Preservation, Ironcurse Icon- 290 pts.
HEROES
Cheiftain w/ battle standard, shield, Armor of Destiny- 122 pts.
Warlock Engineer w/ level 2 wizard, Warp-Energy Condenser- 120 pts.
Warlock Engineer w/ Doomrocket- 45 pts.
CORE
40 Clanrats w/ shields, full command; Poisoned Wind Mortar Weapon Team- 265 pts.
40 Clanrats w/ shields, full command; Warpfire Thrower Weapon Team- 270 pts.
40 Skavenslaves- 80 pts.
40 Skavenslaves- 80 pts.
SPECIAL
7 Gutter Runners w/ slings, Poisoned Attacks- 126 pts.
6 Rat Ogres & 4 Packmasters- 272 pts.
RARE
Doomwheel- 150 pts.
Warp Lightning Cannon- 90 pts.
Warp Lightning Cannon- 90 pts.
TOTAL
2,000 points
The army has lots of multi-wound inflicting stuff for offing things like monstrous units (infantry, cavalry) and lots of poison combines with this to eliminate big monsters. Plenty of templates for killing off massed units, and redirection units that can be shot into.
Oh, for those saying I don't have enough warm bodies in this army, that's 186 models there.
I'll keep thinking about this army, but this layout seems good enough to try to get some practice games in with (assuming the Springfield G.W. still exists) and I'll be giving it a shot here pretty soon (Friday?).
For now however, it's just a sweet, sweet dream...
Friday, May 11, 2012
Super (Sized) Smash Brothers
Well, that's it! My Super Dungeon Explore game is completely painted. With the two Rexes pictured above, I have a complete set (barring Candy and Cola, who will be added soon) of SDE ready for tonight.
...At least until the Caverns of Roxor expansion later this year...
But let me tell you, this is quite a feeling of accomplishment. I think I painted the miniatures rather well, and that leads to my swollen head.
That's one more project off the ol' "Coming Attractions" list.
Now to get ready for some hero thwomping tonight.
...At least until the Caverns of Roxor expansion later this year...
But let me tell you, this is quite a feeling of accomplishment. I think I painted the miniatures rather well, and that leads to my swollen head.
That's one more project off the ol' "Coming Attractions" list.
Now to get ready for some hero thwomping tonight.
Tipping The Scales
Well, I've almost finished painting up Super Dungeon Explore, and here are my latest minis. Ironscales are the "elites" of the Kobolds, and are equipped with heavy armor and a gigantic shield with which they can shield their companions. Having completed these four little fellas, I'm off to paint the last two minis in the game; the Rexes.
As you can see I've already put a dent in them, and now it's time for a Nuln Oil wash over the stone and bandages. Following that I'll tackle his skirt thingy, and then his teeth and spines. The end is near! Rejoice!
As you can see I've already put a dent in them, and now it's time for a Nuln Oil wash over the stone and bandages. Following that I'll tackle his skirt thingy, and then his teeth and spines. The end is near! Rejoice!
Can't Sleep, Kobolds Will Eat Me...
Yep, it's 4:00 in the morning here and I can't sleep. Thus I have done some painting. Up front are the newly toned down Dragon Priests, and behind them are the freshly washed Rexes and Ironscales. Now I will go lay in bed until either I fall asleep or my alarm forces me out of bed.
Or both.
Or both.
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