Thursday, July 19, 2012

Njal & Co.

They need some love.
Well, I know some of my readership just isn't fond of army lists, so feel free to skip this post.

My Space Wolves have sat in their box for too long! In particular these fellows, who have been painted but never fielded. This is because the interwebz say Wolf Guard Terminators are just way too expensive. I threw together an army list, and boy am I inclined to agree. I'll show you in a few minutes, but first my thinking.

Demitra and I have been attempting to "break the mold" of "internet wisdom". This is to say we've been re-tweaking our army lists and putting stuff in them we just plain want to field, rather than what we "should" field. I've had a squad of Space Wolf Terminators sitting in my figure case for who knows how long, and they need to come out and play. As I'm without any real "need to paint" minis, I'll whip out my Land Raider Crusader that's been sitting half-finished in my gaming closet ever since I bought this army. Should I finish that, my Wolf Priest and even my last Grey Hunter squad will feel the sweet caress of the paintbrush soon too. I'm going to try to un-burn-out myself on these fellows, since it's really a shame to leave them half finished in my case.

Any way, here's what I'm thinking:

HQ
Njal Stormcaller w/ Terminator Armor- 270 pts.
Wolf Priest w/ Meltabombs, Wolftooth Necklace- 115 pts.

ELITE
Wolf Guard Pack;
-4x w/ Terminator Armor, Thunder Hammer, Storm Shield- 252 pts. (OUCH!)
-1 w/ Terminator Armor, Chainfist, Heavy Flamer- 53 pts. (OUCH AGAIN!)
-Land Raider Crusader w/ Multi-Melta- 260 pts. (TRIPLE OUCH!!!)

TROOPS
9x Grey Hunters w/ Meltagun, Mark of the Wulfen; Rhino- 200 pts.
5x Grey Hunters w/ Meltagun; Razorback w/ Lascannon & twin-linked Plasmagun- 155 pts.
5x Grey Hunters w/ Meltagun; Razorback w/ Lascannon & twin-linked Plasmagun- 155 pts.
5x Grey Hunters w/ Meltagun; Razorback w/ twin-linked Lascannon- 155 pts.
5x Grey Hunters w/ Meltagun; Razorback w/ twin-linked Lascannon- 155 pts.

HEAVY SUPPORT
Long Fangs;
-Pack Leader
-4x Long Fangs w/ Missile Launcher
115 pts.
Long Fangs;
-Pack Leader
-4x Long Fangs w/ Missile Launcher
115 pts.

TOTAL
2,000 pts.

Okay, Njal goes with the Wolf Guard Terminators and the Wolf Priest goes in with the big pack of Grey Hunters. These are my hammer units. The other four Grey Hunter packs are there to grab objectives and lend close-in fire support.

That Wolf Guard Terminator pack had better hit like a ton of bricks, because if not that's 835 points just standing there picking its nose (or worse, getting massacred by Death Company). That, my friends, is why the Internet says that the unit is too expensive. I guess I'll see on Tuesday, huh?

SSU Just In Time

Just a touch of cheesecake.
Yesterday I made a most alarming / shocking / happy discovery. The SSU book is on its way to distributors as I type! This changes things a bit more than slightly.

I plan on buying into the SSU rather than the Allies. This was the original faction I fell in love with (since Demitra laid claim to the Axis) due to their walkers as well as the fact that they're the second most evil faction out there. I mean, let's face it, Stalin wasn't a really great guy. Why do I like the bad guys? That's a question best left to a therapist I suppose. (^_^)

This means my plans for purchasing a Dust army are on hold for a while. I'm going to need to pour through Campaign Book Zverograd for a while studying up on the SSU's strengths and weaknesses. I'm going to need to sell a few more useless college books. I'd really like to sell off my Skorne. If you know anybody who'd like these guys for the low, low price of $70, let me know. Back on topic; I need patience now. This is something in short supply for me, as I've run out of stuff I want to paint. I could finish that stuff over there under Coming Attractions, but I've burned myself out on them. I need something to break up these projects. This was supposed to be my Quar, but they arrived sans a piece, and it takes forever for Zombiesmith to ship stuff, so they're a no-go for now. My Kabuki models showed up a while ago and I painted them, but they're a little NSFW (and I try to keep this blog family friendly), so you won't be seeing them.

In Soviet Russia, party finds you!

At least the book came out before I placed my order, right? I'd be a bit irked if I had placed my Allies order before then, so thank goodness for small miracles. Now back to the ol' waiting game.

Tuesday, July 17, 2012

Prelude To Dust


Demitra and I are about to take the plunge into Dust Warfare. Well, I am any way. My order will go out on Friday and will consist of; 1 box of Corps Officers, 3 boxes of Grim Reapers, the Allies character box, 3 boxes of Red Devils, a sniper/observer team box, and 2 LAW (Light Assault Walker) boxes. The idea is to build a 300 point army quickly so I can game with it while I paint it. I've joined the Ordo NOVA board as well as the local Dust mailing list. I'm lookin' to jump into this game with both feet. That plus free shipping.

Demitra, on the other hand, is more hesitant. He wants to start with less stuff so he can buy in more slowly. I can understand this point of view.

I myself have fallen in love with the game (on paper) and I'm hoping to get in some (at least semi) regular games. I'm not looking for something every week, just something to blow off some steam every now and again. Since the regular night for the game is Tuesday (while I'm here at work) I'll be needing to schedule games with people over the message board or mailing list. While this poses some problems, hopefully they're minor.

The reason for my passion for the game is simple- the game is simple. As somebody coming from a Hordesmachine, 40k, and Infinity background this is refreshing. The core mechanics are solid, and the special abilities units have aren't things that bend and break the rules left and right. The core of the game remains intact, and this is a very good thing. Does the game have markers and states to keep track of? Yes. Are ten billion markers needed to monitor the various states? No. This game does have its share of markers, but not a ton of little personalized ones like in say, Hordesmachine.

There's another bonus- I love the morale system. You can see a squad's combat effectiveness gradually ebb away until they break. This is a very refreshing change from things like the GW system where you never know when a unit will run screaming from the board. Command sections can issue orders that get a broken unit back in the fight, and that again adds a wonderful degree of predictability to the morale system. I do fear this system, however. My units are small, meaning their morale drops rapidly. They're tough as nails however, and my Grim Reapers are highly mobile, which hopefully means I'll be dictating where the fight happens.

Weapon ranges are my next point. They're relatively short (between 40k and Hordesmachine) and you can pre-measure them, which again adds a degree of predictability. The short ranges offer an advantage over games like Infinity where not only can you not pre-measure (I guess all that targeting equipment is just for show) but the ranges on weapons are so long that the game often rewards you for standing still and shooting things as they come to you. On boards without enough terrain (and Infinity calls for a TON of terrain) this turns the game into a shooting gallery where every time a model tries to change its position it gets shot to death by weapons fire. Shorter ranges encourage movement and maneuver, and this makes the game more tactically challenging. Can stuff in Dust hang back and pound away? Yes, but those weapons are very few and far between.

Then we come to reactions. This is the bread and butter of this system. Sure, Infinity has the ARO system, but being able to react to every last thing you see happening on the battlefield is not only unrealistic, it's absurd. In Dust a unit gets to react to a single enemy action that happens within a set distance of them. This tones down the "defense is king" mentality so prevalent in Infinity (again, where there is not enough terrain). There is also the possibility for harassing fire in the game, as long as you stay outside the reaction range. This allows you to pin down key enemy units with longer range fire while other elements advance. Then choices have to be made. React to unit X? React to unit Y? Wait and see what comes of their advance? Choices abound in this game, and that's also very cool.

Don't get me wrong, I'm not hating on Hordesmachine, Infinity, or 40k, just pointing out what are, in my opinion, flaws with their systems. Dust has them too. The miniatures come pre-primed, which in itself is okay. The but attached to that statement is this- what about mold lines? What are you supposed to do if the model needs to be cleaned up? prime over the primer? In the same vein, the miniatures already have their decals on them, and if you want to do any real painting you'll be covering them up. Correct me if I'm wrong, but there doesn't appear to be a way to get your hands on more decals to replace the ones that got painted over.

Then there's the weapon statistics. Models are rated in classes- Infantry 1-4, Vehicle 1-7, and Aircraft 1-3. Every weapon has a profile for each and every one of these fourteen classifications. That's a lot to remember / write down / memorize.

Finally, there's the issue of special rules. They're scattered all over the book. Luckily the miniature that has said special rule usually has a page reference so you know where to turn to to find a given ability, but not so with weapons. They're clustered together in their relevant sections. The Allies' weapons are part way into their section, and the Axis ones are a few pages into theirs. This calls for some aimless flipping through the book. It's probably my biggest annoyance with the system.

Well, there you have it. My initial thoughts and pre-game review of the system. Hopefully my stuff will arrive soon (after I place my order I mean) and I can get to painting. I've got some idead I've been kicking around, and I wonder which will win. We will see.

Monday, July 16, 2012

Wait, What? A Battle Report?

Well, my usual long period of silence has been broken again. This time I'm trying something that both Demitra and I have been slacking on, chronicling our weekly game of... well it's mostly been 40k. This report pits our arch nemesis, the Blood Angels and Plague Marines against one another. You may notice that our lists are a bit... sub-optimal. This is because we've been getting tired of running the same armies headlong into one another (or simply having my Dark Eldar kite the Blood Angels around the table) so we broke things up a bit by running some random stuff we like but never really try out. In my case Typhus and mt Terminator Chaos Lord, in Demitra's case, well, just about everything.

I'm not going to post our army lists here as that doesn't really make for good reading. What I will say is that upon review (I was making up a reference sheet so Demitra doesn't have to run to his Codex every 30 seconds to check something) Army Builder said that Demitra's army only came to 1,910 points, while mine was 2,000 points. Whoopsie! Of course Army Builder could be wrong (it wouldn't be the first time), but since I don't have the Blood Angels' book, I just don't know for sure.

Note: We're still playing 5th ed. 40k, as neither of us really wants to plunk down $75 for a rulebook when that's the cost of most of a Dust Warfare army.

The first thing I did was assemble the board, then I pulled out an assortment of terrain. You may notice that a lot of this terrain has appeared in recent articles here. That's mainly because I've spent a good amount of time and effort on the stuff, and I want to use it.






That's right, 25% terrain just like the book says.

Once Demitra arrived we set about placing the features on the board. I had made sure to place an even number of terrain items to choose from since I really like the idea after reading it in the Dust rulebook. It helps to make sure neither player really gets the advantage of placing more items on the board.


From there we generated the scenario. I forget what it's called, and I'm too lazy to go get my rulebook right now, but the scenario was the one with two objectives, and the deployment was everybody's favorite- Dawn of War! Thus, the above picture not only serves to demonstrate the terrain layout, it also shows our deployment.

Turn one saw my forces rolling onto the board. Not too much to say here, my plan was to drive an armored wedge up the center with my Land Raiders screening my Rhinos, but as they say (and you will see) no plan ever survives contact with the enemy.


Demitra's response war to use his Predator to screen his Land Raider (?!?) and to send an outflanking force of... every thing else around to my right.


My bright idea was to send Typhus' Land Raider unsupported up the middle toward Mephiston and into the teeth of the Blood Angel army. My Rhinos cut around left to deliver their Meltaguns into a position where they could attack the Predator and the Land Raider. I hoped they would be screened by the Land Raider and then the woods as they approached.


See that little red thingy on top of the Land Raider in the next picture? That's a little flame marker I use to denote destroyed vehicles. That's what happens when a Demolisher Cannon lands bang on target. Typhus' squad got shot up, and they were relegated to standing out in the open and waiting for their impending demise. Great move, EV.


Trying to make lemonade out of the lemons I had so cleverly created, I sent Typhus rushing up the center toward the only redeeming thing he could do- rushing the exposed Assault Squad. The plan now shifted (great idea to change plans mid-stream, I know) to eliminating the two scoring units in Demitra's army, forcing him to fight for a draw. Typhus did not disappoint, as he rushed the squad and scythed down several Blood Angels. My Power Fist armed Plague Champion also did his share of lifting, leaving the Plague Marines winning combat by a hefty margin. The Assault Squad miraculously did not run, and Typhus remained safe from shooting.


...But not safe from Mephiston. The vampire came rushing toward Typhus, increased his Strength to 10, and caused my mighty Plague Lord to go splat. The Attack Bike ran around behind my Rhino that was squatting on my objective, fired off its Multi Melta, and missed. The Assault Squad on my right was now getting uncomfortably close to the Rhino as well, and had to be dealt with. Aside from that, the Blood Angel turn was largely uneventful.


The Great Unclean One decided that this was the turn to make his entry, and erupted from the rear Rhino. My remaining Chaos Lord rushed back around to kill off the Assault Squad that threatened to kill of my objective squatters. The Unclean One and one Rhino moved into the woods.I was preparing for the inevitable Death Company charge, and an amassed counter attack was all that could really save me. The Death Company weren't scoring though, and so every ranged weapon I had fired on the left hand Assault Squad. The first of my two targets was eliminated. The second Assault Squad was ploughed into by the Chaos Lord's unit. The Blood Angels were again defeated in melee, and this time they fled. My Chaos Lord and his squad were now exposed, and there was a Demolisher Cannon parked right around the corner. Also, note the little red arrow in the image below. This is Mephiston's heroic hiding spot.


Of course, Mephiston wouldn't hide forever. He leapt from cover and headed toward my Great Unclean One. Since Summoned Greater Daemons aren't Eternal Warriors Mephy was intent on using his Force Sword to banish Fatty back to the Warp. Everything on the right opened fire on the Chaos Lord and his bodyguard. Everything on the left opened up on the Rhino in the forest. Both were destroyed. The Chaos Lord stood heroically against the forthcoming charge of the Blood Angels while the Plague Marines (now in a crater rather than an APC) cowered in the face of the Death Company. The crazed Marines in black armor utterly destroyed their opponents in close combat and advanced. The Chaos Lord however, he fought on like a champ. Managing to scythe down four of the six charging Assault Marines, he prepared to eliminate the last scoring Blood Angel squad.

Oh, and Mephiston. He upped his strength to 10, rushed toward the imposing bulk of the Greater Daemon, and...

Wait for it...

Missed with every single attack! Seizing the opportunity, the massive daemon slammed his sword into the Blood Angel hero. The vampire stood his ground and passed all of his No Retreat wound saves. This was surely an unexpected turn of events!

See that arrow? That's important.




My Meltagun armed Plague Marine squad disembarked. My Land Raider returned to the top of the hill. Then the Rhino decided to Tank Shock the Death Company in order to keep them away from the Great Unclean One. In the frenzy endowed by his genetic defect the Powerfist armed Death Company marine chose Death or Glory! His mighty swing connected, and the Rhino was destroyed. The Plague Marines opened fire on the Godhammer Land Raider and only managed to shake it, My Land Raider fared much better, immobilizing the Lascannon Predator. A salvo of Plasmagun fire destroyed the Blood Angel Attack Bike. The Terminator armored Chaos Lord finished off the final Assault Marine on the table, and was wounded by the Sanguinary High Priest for his troubles.

The titanic battle between Mephiston and the Great Unclean One continued to rage. This time the Lord of Death lashed out with his sword, and inflicted four wounds on the hulking monstrosity. I picked up my dice and prayed to Papa Nurgle. I tossed the "cubes of fate" onto the table.

FOUR SAVES!!! Mephiston had met his match in this behemoth and was promptly torn apart by the gleeful daemon.

A sudden complete lack of vampires.

 The titanic ball of filth's elation would be short lived, however. The Death Company surged forward and rushed fearlessly into combat with the monster. The Baal Predator roared forward and fired all of its guns into the Rhino, achieving nothing. The Vindicator "climbed" the Land Raider wreckage in front of it and attempted to shell the remaining Land Raider, missing completely. The Sanguinary High Priest was easily offed by the Chaos Lord's Lightning Claws. The Death Company however? That's a different story. Before he even knew what hit him the avatar of Nurgle was banished back to the aether. The Death Company swung back around and turned their sights on the Plague Marines harassing their transport.





Turns were getting short at this point, and thus these paragraphs are as well. My Rhino ridin' Plague Marines assailed the Baal Predator with their Plasmaguns, doing nothing. The Plague Marines near the Land Raider rapid fired their Bolters into the Death Company. The Land Raider joined in the fun detonating the ammo stores of the Vindicator with its twin-linked Lascannons. The berserk marines were not thinned out as much as I had hoped, but one thing had come of this turn- The Death Company were distracted by the Plague Marines and would remain stranded on the far side of the battlefield for the remainder of the game.





This would prove to be the final turn of the game. The Baal Predator swung around behind the Rhino that was securing my objective. It unloaded all of its guns into the machine's rear armor, and the APC exploded into a thousand pieces. After the smoke cleared, however, the entire squad emerged from the wreckage intact. With a hateful roar the Death Company surged toward the remaining Plague Marines. The foot soldiers of the Plague God were torn asunder under the hateful blows of the now completely insane Marines. This would prove to be the final act of violence in a bloody game.


The final tally of the game left me in possession of my objective. A totally undeserved win for the forces of Chaos.

I learned a lot from this game- mostly basic things I should already know like "don't send your stuff in unsupported". Hopefully next game I'll perform better than this one. Demitra has promised me a new look to his Angels tomorrow, and he's going to see a new look to a hated foe as well. I promised myself I'd use these models when I bought them, and use them I will!

Monday, July 2, 2012

Boards Finished

This is another one that consists more of pictures than text. I just really wanted to throw up pictures of the final product despite the likelihood I'll throw up pictures of the board in use soon.





...And there you have it. Hopefully the Quar will show up in the mail today. I'm starting to get annoyed that they're not here yet. I'll be really annoyed if the minis I bought from Kabuki Models show up before the Zombiesmith order does.